Thursday 19 April 2012

Target camera animation

For the second scene in my animation, I needed a camera to circle the machine. In order to create this created a helix from the splines menu, I changed the number of turns to 2 and gave it enough room around the machine to allow for an overall view instead of a close up.

To allow the camera to follow the path I used a path constraint. I went to Animation > Constrains > Path Constraints and linked the camera to it.

No comments:

Post a Comment