Thursday 26 April 2012

Editing Plane

The plane I used for the ground was too square in the sense that you could see the corners in the final render.

To solve this problem, I made the plane bigger and used soft selection in order to make the plane 'hilly' and more realistic.

I changed the falloff in the soft selection in accord to which area I was changing, 100 is the size shown in the screen dump above.

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